Immersive Empathy: Participatory Virtual Reality Production as a Tool for Empathy

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Immersive Empathy has significantly impacted on the social attitudes of the Galway public whilst transforming the lives of people who have experienced homelessness. Through its participatory approach to VR creation, Immersive Empathy has empowered people who experienced homelessness to communicate their stories whilst giving them the confidence to improve their own lives through increased involvement with work, education, and volunteering, with 3 of 6 participants enrolling in University as a direct impact of the project. Through the co-produced VR film, Lost + Found, the project has impacted upon empathy and attitudes towards those who have experienced homelessness. The project has become an international case study on utilizing creative technologies for social change, winning a European award for research impact and being presented to ERASMUS+ national funding agencies as an example of best-practice in community-engaged research.

Impact at a Glance

Measurable outcomes and community transformation achieved through co-created virtual reality

Co-Created VR

Directly developed in partnership with individuals who have lived experience of homelessness, empowering participants to shape their own story.

3 of 6 in University

Half of the core co-creators enrolled into university study as a direct, empowering outcome of their involvement in the initiative.

350+ Public Viewers

Engaged Galway citizens experienced the immersive Lost + Found screening across widespread public showcase events.

Empathy & Attitudes

Controlled pre- and post-testing validated statistically significant increases in empathy and measurable reductions in prejudice.

Research Description

Immersive Empathy responds to the ongoing Irish homelessness crisis, which has seen homelessness figures increase by over 600% in ten years, by empowering those experiencing homelessness to express their experiences via immersive technologies. International and Irish studies of media coverage of homelessness reveal a tendency to simplify the causes of homelessness, identify homelessness overwhelmingly with the image of the rough sleeper and marginalise the voices of those experiencing homelessness (see for example Centre for Media & Social Impact 2019, Devereaux 2015). Immersive Empathy counters these dominant media representations by co-creating immersive narratives with people who have experienced homelessness, and measuring the impact of this immersive experience on empathy and knowledge levels amongst members of the general public as well as the impact on participants of sharing their stories through the co-creation process.

The potential for immersive technologies to act as catalysts for social change has been the focus of numerous academic studies over the past decade (Jones and Dawkins 2018, Bujik et al. 2020), some of which have argued that increased empathy can produce prosocial behaviours (Young, O'Dwyer, Smolic 2021). However, others have critiqued VR for its emphasis on feeling at the expense of understanding the complexity of social issues and for exploiting the experiences of marginalized communities as content (Nakamura 2020, Zimanyi and Ben Ayoun 2022).  Immersive Empathy advances on previous studies of immersive technology and empathy, and responds to these criticisms, by situating co-creation and participatory video methodologies at the heart of its approach.

Immersive Empathy is a collaboration between researchers within the disciplines of film, drama, psychology, business and digital humanities at the University of Galway, as well as VR industry professionals, and clients of Galway Simon who have experienced homelessness. Galway Simon are a homelessness service provider who collaborated with the researchers at every stage of the research design and execution. The project involved a series of collaborative workshops, empowering participants to translate their personal narratives into an immersive film, Lost + Found, which narrates the experience of homelessness from the perspective of those who have lived it. Testing demonstrated a statistically significant impact of viewing the film on the empathy and prejudice levels of viewers towards those who have experienced homelessness, as well as a greater likelihood to give time or money to a homelessness charity. Post-project interviews with participants demonstrated the impact of taking part in the project on their well-being and confidence.

Impact measures include:

Pre- and post-participation interviews with Galway Simon participants (6 participated in the entire project). Pre-interviews covered expectations, reasons for participation and concerns. Post-interviews explored whether expectations were met and personal impacts of participation.

Pre- and post-viewing questionnaires with viewers (intervention group), and a control group (67 in each group) who read written accounts of homeless experiences, to assess empathy levels.

A subset (13) of viewers participated in think aloud interviews to explore their experience in detail.

Research & Production Team

University of Galway multidisciplinary leadership behind the Immersive Empathy initiative

Dr. Conn Holohan

Principal Investigator

Director, Centre for Creative Technologies; Lecturer in Film and Media Studies, Huston School of Film & Digital Media.

Dr. Charlotte Silke

Postdoctoral Researcher

UNESCO Child & Family Research Centre, leading research and evaluation of empathy outcomes.

David Kelly

Project Lead

Centre for Creative Technologies; Digital Humanities Manager, College of Arts, Social Sciences & Celtic Studies.

Mairéad Hogan

Business Systems Lead

Lecturer in Business Information Systems, J.E. Cairnes School of Business & Economics.

Marianne Ní Chinnéide

Production & Curation Head

Lecturer in Drama & Head of Production, O'Donoghue Centre for Drama, Theatre and Performance.

Featured Virtual Reality Experience

Lost + Found

A landmark 360-degree documentary created in collaboration with people experiencing homelessness, designed for immersive viewing in virtual reality.

In memory of Kandaliss Molloy

Lost + Found Film Launch

November 2023

Project Outcomes & Evaluation

Details of Demonstrated Impact

Collaborative virtual reality narrative creation delivered measurable transformations across participant empowerment, public empathy, service provider operations, and scalable research methodologies.

Transformative Participant Agency

Empowering people with lived experience of homelessness to direct and narrate their own stories generated profound personal growth, restored dignity, and rebuilt confidence.

Key Evidenced Outcomes:

• Higher Education: 3 of the 6 co-creators directly enrolled at University of Galway post-project [I1].
• Wider Community Progression: 10 Galway Simon clients enrolled in university programmes inspired by the initiative [I4].
• Public Voice: Participants spoke on national radio, immediately inspiring a €1,000 direct public donation [I2].
• Social Wellbeing: Marked reductions in social anxiety, leading to choir participation and community volunteering [I3].

“Everyone mentioned confidence being a significant outcome... It has helped demystify 3rd level education for our wider client group.”

Shifting Public Perception & Empathy

Screened to over 350 public viewers, empirical testing demonstrated a statistically significant shift in viewer attitudes and emotional resonance.

Key Evidenced Outcomes:

• Dismantling Stigma: Shifted perceptions away from individual fault toward structural vulnerability [I5].
• Direct Civic Action: Viewers actively registered as volunteers for Galway Simon following screenings [I7].
• High Public Engagement: Named the most engaged feature of University of Galway’s Cois Coiribe with 1,958 reader engagements.
• Public Dialogue: Featured at Galway International Arts Festival First Thought Talks to over 100 live attendees.

“He didn't really do anything wrong... yet he still ended up homeless. It made me realise that it can happen to anyone.”

Institutional Adoption & Training

Galway Simon Community integrated Lost + Found into its core organizational operations, client support, and donor development strategies.

Key Evidenced Outcomes:

• Staff & Volunteer Onboarding: Adopted into official induction and empathy training curricula [I8].
• Donor & Partner Engagement: Deployed in high-level corporate partner screenings and fundraising campaigns.
• Client-Centered Support: Provided an ongoing framework for support workers to evaluate client readiness and confidence.
• Sustained Advocacy: Serves as a permanent educational asset communicating the reality of emergency accommodation.

“We plan to utilise the film as part of our induction and training programmes to meet clients in a very innovative way.”

Global Methodology & Industry Recognition

The participatory immersive framework has been recognized internationally as a pioneering benchmark for socially engaged digital innovation.

Key Evidenced Outcomes:

• European Impact Award: Winner of the ENLIGHT European Impact Award for Culture and Creativity (Bilbao).
• Youth Empathy Adaptation: Extended to secondary schools tackling bullying and empathy development.
• Transatlantic Replication: Presented to US homelessness organisations including Street Samaritans Chicago [I9].
• Tech Industry Endorsement: Commended by Meta Ireland as a leading global benchmark for VR in social good [I10].

“‘Immersive Empathy’ showcases how virtual reality can be harnessed for social good – raising awareness and action for crucial causes.”

First Thought Talk at GIAF22: Empathy and Homelessness with Conn Holohan, Course Director of the BA in Film & Digital Media at University of Galway, a project with clients of Galway Simon which aims to capture participants’ life stories as oral history and virtual reality, thus empowering the participants and creating empathy in viewers who have not experienced such life stories.

Public Discourse & Dialogue

Galway International Arts Festival First Thought Talk: Empathy & Homelessness

Festival Recording

Watch the Live Discussion

Recorded live at the Galway International Arts Festival (Summer 2022). An in-depth panel conversation exploring how participatory virtual reality challenges social stigma, conveys lived experiences, and bridges community divides.

Panelists & Themes

Key Dialogue Highlights

Themes: Exploring the ethics of VR empathy, avoiding voyeurism, and empowering participants through genuine co-creation.

Speakers: Creative technologists from the University of Galway alongside frontline community advocates from the Galway Simon Community.

Research Funding & Project Partners

This research was conducted in collaborative partnership with Galway Simon Community and supported by competitive funding from Taighde Éireann – Research Ireland and the University of Galway through the Illuminate Fund.

Taighde Éireann – Research Ireland

National competitive research award funding the core participatory VR methodology and digital innovation.

University of Galway

College of Arts, Social Sciences and Celtic Studies through the Illuminate Fund internal grant scheme.

Galway Simon Community

Core community partnership facilitating client co-creation, post-project care, and public advocacy integration.

References to the Research

This project has been funded through competitive awards from Taighde Éireann – Research Ireland, as well as internally by the University of Galway.

The research has been presented at leading international conferences, including the interdisciplinary Unhomed, Unhoused, Homeless conference at the University of Notre Dame, the eXtending Reality conference at the University of Portsmouth, and the European Network for Cinema and Media Studies Conference in Bucharest.

The project was featured in Cois Coiribe, the University of Galway's flagship research publication: “What Makes Us Empathetic?”. Within one week of publication, it became the most read and engaged article of the issue, generating 1,958 reader engagements.

The project received the prestigious ENLIGHT European Impact Award for Culture and Creativity at the University of the Basque Country (Bilbao), recognising pioneering research with significant societal impact across the European ENLIGHT University network.

Wide public exposure was also achieved at the Galway International Arts Festival with a featured First Thought Talk panel to an audience of over 100 attendees (watch panel discussion).

Evidence of Impact

Key Testimonials & Corroborating Sources

Educational Progression & Personal Agency (I1–I3)

[I1] Participant 3: In-depth post-project interview (March 2023) detailing transformative personal impact: enrolled directly into a Bachelor of Arts degree at University of Galway following participation.

[I2] Participant 1: Post-project interview (March 2023) recording newfound public confidence, culminating in live radio interviews and inspiring a direct €1,000 donation to Galway Simon.

[I3] Participant 2: Post-project interview (March 2023) recording reduced social anxiety, joining community social groups, and ongoing charity volunteering.

Service Provider & Community Impact (I4, I8)

[I4] Peter Stapleton, Service Manager, Galway Simon Community: Formal testimonial evaluation (11 March 2023) confirming confidence outcomes across all participants and noting that 10 clients have since enrolled in university programmes.

[I8] Karen Goldman, CEO, Galway Simon Community: Executive statement (15 March 2023) on embedding the VR experience into staff training, volunteer induction, and major donor campaigns.

Public Empathy & Behavioural Change (I5–I7)

[I5 & I6] Viewer Research Participants: Think-Aloud empirical study interviews (March 2023) evidencing profound shift in perceptions of homelessness from fault-based stigma to shared vulnerability and structural empathy.

[I7] Tara Mooney, 2nd Year BSc BIS Student, University of Galway: Verified testimonial (11 March 2024) attributing her decision to become an active Galway Simon volunteer directly to viewing Lost + Found.

International & Industry Endorsements (I9–I10)

[I9] Shiloh Capone, Executive Director, Street Samaritans Chicago: International endorsement recommending the VR co-creation framework for grassroots adoption across US homelessness organisations.

[I10] Stephanie Anderson, Public Policy Manager, Meta Ireland: Industry endorsement highlighting Immersive Empathy as a premier benchmark for virtual reality deployed for societal benefit.